| contains(Point p) | Triangle | |
| contains(int pointId) | Triangle | |
| getId() const | Triangle | |
| getPoint1() const | Triangle | |
| getPoint2() const | Triangle | |
| getPoint3() const | Triangle | |
| id | Triangle | [private] |
| isProcessed() const | Triangle | |
| operator<(const Triangle &tr1, const Triangle &tr2) | Triangle | [friend] |
| operator==(const Triangle &p) | Triangle | |
| p1 | Triangle | [private] |
| p2 | Triangle | [private] |
| p3 | Triangle | [private] |
| processed | Triangle | [private] |
| setId(int id) | Triangle | |
| setPoint1(Point p1) | Triangle | |
| setPoint2(Point p2) | Triangle | |
| setPoint3(Point p3) | Triangle | |
| setProcessed(bool processed) | Triangle | |
| Triangle() | Triangle | |
| Triangle(int id, Point p1, Point p2, Point p3) | Triangle | |
| Triangle(const Triangle &tr) | Triangle | |
| ~Triangle() | Triangle |
1.5.4